Rockstar Games: Difference between revisions
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== Studios == |
== Studios == |
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Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.<ref name="GameRevolution Studios" /><ref name="USgamer: Dundee">{{cite web |url=https://www.usgamer.net/articles/crackdown-2-makers-ruffian-games-are-now-rockstars-newest-studio |title=Crackdown 2 Makers Ruffian Games Are Now Rockstar's Newest Studio |first=Mathew |last=Olson |date=October 12, 2020 |website=[[USgamer]] |access-date=November 20, 2022 |archive-date=November 20, 2022 |archive-url=https://web.archive.org/web/20221120184636/https://www.usgamer.net/articles/crackdown-2-makers-ruffian-games-are-now-rockstars-newest-studio |url-status=live}}</ref> All studios use the Rockstar Games logo with individual colors.<ref name="GamesRadar+: logos">{{cite web |url=https://www.gamesradar.com/5-iconic-game-company-logos-that-must-not-be-messed-with/ |title=5 iconic game company logos that must not be messed with |first=Matt |last=Cundy |date=June 3, 2010 |website=[[GamesRadar+]] |access-date=February 15, 2019 |archive-date=January 24, 2018 |archive-url=https://web.archive.org/web/20180124141548/http://www.gamesradar.com/5-iconic-game-company-logos-that-must-not-be-messed-with/ |url-status=live}}</ref> As of 2018, the company employs more than 2,000 people across all offices.<ref name="GIbiz: 2,000">{{cite web |url=https://www.gamesindustry.biz/articles/2018-10-26-houser-brothers-expected-to-receive-bulk-of-usd538m-red-dead-royalties |title=Analyst expects Houser brothers to receive bulk of $538m Red Dead royalties |first=James |last=Batchelor |date=October 26, 2018 |website=[[GamesIndustry.biz]] |access-date=October 26, 2018 |archive-url=https://web.archive.org/web/20181026172601/https://www.gamesindustry.biz/articles/2018-10-26-houser-brothers-expected-to-receive-bulk-of-usd538m-red-dead-royalties |archive-date=October 26, 2018 |url-status=live}}</ref> The studios frequently collaborate and are sometimes collectively credited as '''Rockstar Studios''', as is the case in |
Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.<ref name="GameRevolution Studios" /><ref name="USgamer: Dundee">{{cite web |url=https://www.usgamer.net/articles/crackdown-2-makers-ruffian-games-are-now-rockstars-newest-studio |title=Crackdown 2 Makers Ruffian Games Are Now Rockstar's Newest Studio |first=Mathew |last=Olson |date=October 12, 2020 |website=[[USgamer]] |access-date=November 20, 2022 |archive-date=November 20, 2022 |archive-url=https://web.archive.org/web/20221120184636/https://www.usgamer.net/articles/crackdown-2-makers-ruffian-games-are-now-rockstars-newest-studio |url-status=live}}</ref> All studios use the Rockstar Games logo with individual colors.<ref name="GamesRadar+: logos">{{cite web |url=https://www.gamesradar.com/5-iconic-game-company-logos-that-must-not-be-messed-with/ |title=5 iconic game company logos that must not be messed with |first=Matt |last=Cundy |date=June 3, 2010 |website=[[GamesRadar+]] |access-date=February 15, 2019 |archive-date=January 24, 2018 |archive-url=https://web.archive.org/web/20180124141548/http://www.gamesradar.com/5-iconic-game-company-logos-that-must-not-be-messed-with/ |url-status=live}}</ref> As of 2018, the company employs more than 2,000 people across all offices.<ref name="GIbiz: 2,000">{{cite web |url=https://www.gamesindustry.biz/articles/2018-10-26-houser-brothers-expected-to-receive-bulk-of-usd538m-red-dead-royalties |title=Analyst expects Houser brothers to receive bulk of $538m Red Dead royalties |first=James |last=Batchelor |date=October 26, 2018 |website=[[GamesIndustry.biz]] |access-date=October 26, 2018 |archive-url=https://web.archive.org/web/20181026172601/https://www.gamesindustry.biz/articles/2018-10-26-houser-brothers-expected-to-receive-bulk-of-usd538m-red-dead-royalties |archive-date=October 26, 2018 |url-status=live}}</ref> The studios frequently collaborate and are sometimes collectively credited as '''Rockstar Studios''', as is the case in Max Payne 3'' and Red Dead Redemption 2.<ref name="GameRevolution Studios"/><ref>{{cite video game |title=Max Payne 3 |developer=[[Rockstar Studios]] |publisher=Rockstar Games |date=May 15, 2012 |platform=[[PlayStation 3]] and [[Xbox 360]] |level=[http://www.rockstargames.com/maxpayne3/credits Credits]}}</ref> |
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{| class="wikitable sortable" |
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! Logo |
! Logo |
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| [[File:Rockstar Dundee Logo.svg|50px]] |
| [[File:Rockstar Dundee Logo.svg|50px]] |
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| Rockstar Dundee |
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| Dundee, Scotland |
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| 2008 |
| 2008 |
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| 2020 |
| 2020 |
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| [[File:Rockstar India Logo.svg|50px]] |
| [[File:Rockstar India Logo.svg|50px]] |
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| Rockstar India |
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| Bangalore, India |
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| 2016 |
| 2016 |
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| — |
| — |
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| [[File:Rockstar Leeds Logo.svg|50px]] |
| [[File:Rockstar Leeds Logo.svg|50px]] |
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| Rockstar Leeds |
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| Leeds, England |
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| 1997 |
| 1997 |
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| 2004 |
| 2004 |
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| Developer of |
| Developer of Grand Theft Auto: Chinatown Wars, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories |
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| [[File:Rockstar Lincoln Logo.svg|50px]] |
| [[File:Rockstar Lincoln Logo.svg|50px]] |
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| Rockstar Lincoln |
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| Lincoln, England |
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| 1992 |
| 1992 |
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| 2002 |
| 2002 |
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| [[File:Rockstar London Logo.svg|50px]] |
| [[File:Rockstar London Logo.svg|50px]] |
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| Rockstar London |
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| London, England |
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| 2005 |
| 2005 |
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| — |
| — |
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| Developer of |
| Developer of Manhunt 2 and Midnight Club: L.A. Remix |
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| [[File:Rockstar New England Logo.svg|50px]] |
| [[File:Rockstar New England Logo.svg|50px]] |
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| Rockstar New England |
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| Andover, Massachusetts, US |
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| 1999 |
| 1999 |
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| 2008 |
| 2008 |
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| Developer of |
| Developer of Bully: Scholarship Edition |
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| [[File:Rockstar North Logo.svg|50px]] |
| [[File:Rockstar North Logo.svg|50px]] |
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| Rockstar North |
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| Edinburgh, Scotland |
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| 1987 |
| 1987 |
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| 2002 |
| 2002 |
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| Developer of the |
| Developer of the Grand Theft Auto series and Manhunt |
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|- |
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| [[File:Rockstar San Diego Logo.svg|50px]] |
| [[File:Rockstar San Diego Logo.svg|50px]] |
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| Rockstar San Diego |
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| Carlsbad, California, US |
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| 1984 |
| 1984 |
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| 2002 |
| 2002 |
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| Developer of the |
| Developer of the Red Dead, Smuggler's Run, and Midnight Club series |
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| [[File:Rockstar Toronto Logo.svg|50px]] |
| [[File:Rockstar Toronto Logo.svg|50px]] |
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| Rockstar Toronto |
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| Oakville, Ontario, Canada |
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| Early 1980s |
| Early 1980s |
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| 1999 |
| 1999 |
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| Developer of |
| Developer of The Warriors and several Windows ports |
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| [[File:Rockstar Vancouver Logo.svg|50px]] |
| [[File:Rockstar Vancouver Logo.svg|50px]] |
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| Rockstar Vancouver |
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| Vancouver, Canada |
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| 1998 |
| 1998 |
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| 2002 |
| 2002 |
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| 2012 |
| 2012 |
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| Developer of |
| Developer of Bully and Max Payne 3; merged into [[Rockstar Toronto]] in July 2012. |
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| [[File:Rockstar Vienna Logo.svg|50px]] |
| [[File:Rockstar Vienna Logo.svg|50px]] |
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| 2006 |
| 2006 |
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| Developer of several [[Xbox (console)|Xbox]] ports; closed down in May 2006 |
| Developer of several [[Xbox (console)|Xbox]] ports; closed down in May 2006 |
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== Software == |
== Software == |
Revision as of 01:27, 31 December 2022
Template:Pp-vandalism Template:Use American English Template:Use mdy dates
Type | Subsidiary |
---|---|
Industry | Video games |
Predecessor | BMG Interactive |
Founded | December 1998 |
Founders |
|
Headquarters | Template:Comma separated entries |
Key people |
|
Products | |
Number of employees | >2,000 (2018) |
Parent | Take-Two Interactive |
Subsidiaries | See § Studios |
Website | Template:URL |
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.[2]
Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the "Rockstar" name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Bethpage, New York.[2]
Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published the series' original 1997 entry. The most recent main game in the series, Grand Theft Auto V, has sold over 170 million copies since its release in September 2013, making it the second-best-selling video game of all time. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Manhunt.[3]
History
Company philosophy
Games
Other projects
Rockstar Loft
Films
Studios
Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.[4][5] All studios use the Rockstar Games logo with individual colors.[6] As of 2018, the company employs more than 2,000 people across all offices.[7] The studios frequently collaborate and are sometimes collectively credited as Rockstar Studios, as is the case in Max Payne 3 and Red Dead Redemption 2.[4][8]
Former
Logo | Name | Location | Founded | Acquired | Closed | Notes |
---|---|---|---|---|---|---|
Rockstar Vancouver | Vancouver, Canada | 1998 | 2002 | 2012 | Developer of Bully and Max Payne 3; merged into Rockstar Toronto in July 2012. | |
Rockstar Vienna | Vienna, Austria | 1993 | 2003 | 2006 | Developer of several Xbox ports; closed down in May 2006 |
Software
- ↑ Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text").McPhillips, Andrew (April 6, 2022). "Rockstar Games Improves Its Gender Pay Gap Issues". Game Rant. Valnet. Archived from the original on April 7, 2022. Retrieved April 9, 2022.
- ↑ 2.0 2.1 Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text").Goldberg, Harold (October 14, 2018). "How the West Was Digitized: The making of Rockstar Games' Red Dead Redemption 2". Vulture. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
- ↑ Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text")."2020: Grand Theft Auto 5 has now sold 140m copies". Eurogamer. Archived from the original on April 2, 2022. Retrieved February 10, 2021.
- ↑ 4.0 4.1 Cite error: Invalid
<ref>
tag; no text was provided for refs namedGameRevolution Studios
- ↑ Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text").Olson, Mathew (October 12, 2020). "Crackdown 2 Makers Ruffian Games Are Now Rockstar's Newest Studio". USgamer. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
- ↑ Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text").Cundy, Matt (June 3, 2010). "5 iconic game company logos that must not be messed with". GamesRadar+. Archived from the original on January 24, 2018. Retrieved February 15, 2019.
- ↑ Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text").Batchelor, James (October 26, 2018). "Analyst expects Houser brothers to receive bulk of $538m Red Dead royalties". GamesIndustry.biz. Archived from the original on October 26, 2018. Retrieved October 26, 2018.
- ↑ Template:Cite video game