Rockstar Games

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Rockstar Games, Inc.
TypeSubsidiary
IndustryVideo games
PredecessorBMG Interactive
FoundedDecember 1998, 22 Years Ago
Founders
  • Terry Donovan
  • Gary Foreman
  • Dan Houser
  • Sam Houser
  • Jamie King
Key people
  • Sam Houser (president)
  • Jennifer Kolbe (vice president)[1]
Products
Number of employees
>2,000 (2018)

Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Founding members of the company were Terry Donovan, Gary Foreman, Dan and Sam Houser, and Jamie King, who worked for Take-Two at the time, and of which the Houser brothers were previously executives at BMG Interactive. Sam Houser heads the studio as president.[2]

Since 1999, several companies acquired by or established under Take-Two have become part of Rockstar Games, such as Rockstar Canada (later renamed Rockstar Toronto) becoming the first one in 1999, and Rockstar Dundee the most recent in 2020. All companies organized under Rockstar Games bear the "Rockstar" name and logo. In this context, Rockstar Games is sometimes also referred to as Rockstar New York, Rockstar NY or Rockstar NYC. Rockstar Games also sports a motion capture studio in Bethpage, New York.[2]

Rockstar Games predominantly publishes games in the action-adventure genre, while racing games also saw success for the company. One of such action-adventure game franchises is Grand Theft Auto, which Rockstar Games took over from BMG Interactive, which published Grand Theft Auto (1997). The most recent main game in the series, Grand Theft Auto V, has sold over 170 million copies since its release in September 2013, making it the second-best-selling video game of all time. Other popular franchises published by Rockstar Games are Red Dead, Midnight Club, Max Payne and Manhunt.[3]

History[edit | edit source]

Company philosophy[edit | edit source]

Games[edit | edit source]

Other projects[edit | edit source]

Rockstar Loft[edit | edit source]

Films[edit | edit source]

Studios[edit | edit source]

Outside of its New York City headquarters, Rockstar Games operates nine subsidiary studios.[4][5] All studios use the Rockstar Games logo with individual colors.[6] As of 2018, the company employs more than 2,000 people across all offices.[7] The studios frequently collaborate and are sometimes collectively credited as Rockstar Studios, as is the case in Max Payne 3 and Red Dead Redemption 2.[4][8]

Logo Name Location Founded Acquired Notes
Rockstar Dundee Dundee, Scotland 2008 2020
Rockstar India Bangalore, India 2016
Rockstar Leeds Leeds, England 1997 2004 Developer of Grand Theft Auto: Chinatown Wars, Grand Theft Auto: Liberty City Stories and Grand Theft Auto: Vice City Stories
Rockstar Lincoln Lincoln, England 1992 2002 Handles localization and quality assurance
Rockstar London London, England 2005 Developer of Manhunt 2 and Midnight Club: L.A. Remix
Rockstar New England Andover, Massachusetts, US 1999 2008 Developer of Bully: Scholarship Edition
Rockstar North Edinburgh, Scotland 1987 2002 Developer of the Grand Theft Auto series and Manhunt
Rockstar San Diego Carlsbad, California, US 1984 2002 Developer of the Red Dead, Smuggler's Run, and Midnight Club series
Rockstar Toronto Oakville, Ontario, Canada Early 1980s 1999 Developer of The Warriors and several Windows ports

Former[edit | edit source]

Logo Name Location Founded Acquired Closed Notes
Rockstar Vancouver Vancouver, Canada 1998 2002 2012 Developer of Bully and Max Payne 3; merged into Rockstar Toronto in July 2012.
Rockstar Vienna Vienna, Austria 1993 2003 2006 Developer of several Xbox ports; closed down in May 2006

Software[edit | edit source]

  1. Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text").McPhillips, Andrew (April 6, 2022). "Rockstar Games Improves Its Gender Pay Gap Issues". Game Rant. Valnet. Archived from the original on April 7, 2022. Retrieved April 9, 2022.
  2. 2.0 2.1 Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text").Goldberg, Harold (October 14, 2018). "How the West Was Digitized: The making of Rockstar Games' Red Dead Redemption 2". Vulture. Archived from the original on October 17, 2018. Retrieved October 16, 2018.
  3. Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text")."2020: Grand Theft Auto 5 has now sold 140m copies". Eurogamer. Archived from the original on April 2, 2022. Retrieved February 10, 2021.
  4. 4.0 4.1 Cite error: Invalid <ref> tag; no text was provided for refs named GameRevolution Studios
  5. Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text").Olson, Mathew (October 12, 2020). "Crackdown 2 Makers Ruffian Games Are Now Rockstar's Newest Studio". USgamer. Archived from the original on November 20, 2022. Retrieved November 20, 2022.
  6. Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text").Cundy, Matt (June 3, 2010). "5 iconic game company logos that must not be messed with". GamesRadar+. Archived from the original on January 24, 2018. Retrieved February 15, 2019.
  7. Page Module:Citation/CS1/styles.css must have content model "Sanitized CSS" for TemplateStyles (current model is "plain text").Batchelor, James (October 26, 2018). "Analyst expects Houser brothers to receive bulk of $538m Red Dead royalties". GamesIndustry.biz. Archived from the original on October 26, 2018. Retrieved October 26, 2018.
  8. Template:Cite video game